There are many games on the Play Store that are clear cash sinks. Toy Blast does fit into this category. However, the cutesy graphics and animations make up for the steep increase in difficulty if played without spending a dime.
In Toy Blast you will be guiding Amy across the Toy Universe while collecting blocks and toys in a game of color matching. There are sixty one locations, including the Temple of Brixor, Meow Mansion, Cannon Cove and more. Each consists of twenty levels which make up more than a thousand different scenarios.
Toy Blast uses the well known formula of matching and scoring blocks of the same color while others fall down to replace them. However, scoring is not the main focus in Toy Blast. In each level you will be presented with up to four different objectives that need to be achieved in a set amount of turns.
Initially, the objectives revolve around collecting specific colored cubes, but as the levels progress and new gameplay elements are introduced, the objectives keep up with the diversity. Besides wooden cubes, upon reaching Sunshine Shores, you will have to deal with bubbles and beach balls. Each having specific collecting rules. I'm certain that you will encounter more in the next thousand levels, but finding out was never on my mind.
Gameplay in Toy Blast is fairly engaging. Matching two blocks is just fine, but collecting chunks of five or more will create different tools that help clearing out blocks faster and more effective. Namely, 5 blocks will create a rotor rocket that clears a full line. 7 blocks make a TNT pack that clears the eight blocks around it. Finally 9 blocks make a Rubik's Cube, which reaches and collects all cubes of the same color in view. The madness doesn't stop here. Matching two or more of these tools will result in a combined effect which can change the entire situation in one swoop detonation. For example, a rotor and a Rubik's Cube will spawn rotors in place of every cube that is collected.
There are many instances where these combos can be achieved, at least in the beginning. As mentioned above, the difficulty spikes up fairly early and that's where the real cash comes in. There are several tools that perform similar effects to color combos, but can be triggered at any point between turns, however these need to be bought with coins which you can only get by using cash. Toy Blast also uses a regenerating life/energy system to limit the amount of times you can attempt a level. Many IAP packs remove this limitation while granting different amounts of gold coins. Coins can also be used to continue failed levels.
Toy Blast left a nice impression due to the great production quality and engaging gameplay. Of course, I would have liked a Premium version more than anything else, maybe one in which gold is gained after each completed level. But I guess the freemium formula is better for business.